Kigo testing wanted

Remember that go game (as in Weiqi, the traditional chinese board game) in development for KDE? After a 3 weeks break (holidays, new year and a paper to write), I’m now back at full speed getting this thingy shaped up.

kigo-051-screenshot

If you want to help testing, add that PPA repository for Ubuntu Jaunty (development version) to your /etc/apt/sources.list, update and install the kigo package and have fun!


deb http://ppa.launchpad.net/saschpe/ubuntu/ jaunty main

~ by Sascha Peilicke on January 26, 2009.

24 Responses to “Kigo testing wanted”

  1. I’d love to help in testing provided the job will be paid. Though, I suspect it will not.

  2. Where is the code in KDEs SVN?

  3. to be found in playground/games/kigo

  4. Dmitri: I’m happy to let you know that, in the true spirit of equality and fairness, betatesters will get the same pay as the developers!

  5. Is planned any online-game feature (es. ISG support) or something like that?
    Do you know qgo2?

  6. What is colour scheme on screenshot? Can you upload it? Thanks.

  7. So bad I don’t have jaunty here to test it….

  8. Very nice. I have been testing it and here are some comments:
    - moves numbers for black should be drawn in white
    - it would be nice to show the last move of the opponent in a special way

  9. Any chance of a Debian Package?

  10. @Mariusz:
    The color scheme is “Obsidian coast” and is shipped in a default KDE install.

    @Fábio:
    Sure, I’ll try to provide one.

  11. running kubuntu 8.10, package from jaunty installed anyway. but game does not work. I hit New game, Computer is White, Human is black. Hit start but cannot hit on the board.

    click New again, change the board size from 19×19 to 9×9, Hit Start, the board stays large.

    some nice wooden pixmaps for the board would be appreciated too.

    and instead of making the mouse cursor a stone, keep it a regular cursor (array/cross) and make the tiny dot that is very hard to see the actual stones.

    thats it for now, until I can actually play.

    and yes IGS support would be awesome.

  12. I tested on kubuntu 8.10. Very promising program !
    But I got troubles in trying to read svg files I had (I could not navigate at all in the tree of moves, no button). Is it a bug, or is the feature still not implemented ?
    Thanks and good luck!

  13. could I reuse a kpart from kigo to build a small plasma applet ?
    or, could you include one with kigo ?

    thanks

  14. of course, feel free. don’t have the time currently to do something regarding plasma. if it turns out great i’m glad to include it :-)

  15. anyone had same problems as me ?
    kigo is not working at all

    ii kigo 0.5.1-1ubuntu1 go board game for KDE

  16. seems like recent jaunty package updates screwed it up a bit, I’ll upload some updated packages …

  17. Hi,

    I’ve been unable to download kigo for opensuse 11.1. Here is the output:

    [Kigo|http://download.opensuse.org/repositories/home:/saschpe/openSUSE_11.1/] Can’t provide file ‘./x86_64/kigo-0.5.3-4.1.x86_64.rpm’ from repository ‘Kigo’
    History:
    – Download (curl) error for ‘http://download.opensuse.org/repositories/home:/saschpe/openSUSE_11.1/x86_64/kigo-0.5.3-4.1.x86_64.rpm’:
    Error code: Connection failed
    Error message: Couldn’t resolve host ‘ftp.twaren.net’

    – Can’t provide ./x86_64/kigo-0.5.3-4.1.x86_64.rpm : Media Exception

    Please Advise.

    Looking forward!

  18. that seems to be a problem related to openSUSE BuildService, probably a mirror but I can’t really figure out why that should be “ftp.twaren.net”. Neither does that URL exist nor does it seem to be related to Novell. Try removing and re-adding the repository, otherwise you should file a bug against BuildService.

  19. “betatesters will get the same pay as the developers!”

    -Now that everyting is clear, where should I start? ;)

    First, I managed to download it. That’s good.

    I played a 19×19 game, it was good, but there was no end, even after we both passed or even when I clicked the “Finish Game” button, I mean no counting, no “You Win” (or “You Lose”), nothing.
    I saved it and reload it and still nothing.

    -9×9 or smaller board, gave me jagged stone images, imposible to tell exactly where to place them, only after, place them, the board looked ok.

    -again no “Finish”

    -white color numbers only appear when black play, when white makes a move they disappear.

    -no easy to tell where was the last move.

    Suggestion:

    -a Play, Stop, etc button for automatic replaying purposes. This is also good if I want to load a saved game and want to recreate it, play by play. Good for learning.

    Thanks

  20. where can i find kigo 0.5.3 package for debian/ubuntu ?

  21. Uhm, I think I just didn’t provide any. Remember that Kigo is still in KDE’s playground, so to say it’s still alpha-quality and has no real release yet :-)

    @Hekkro: Thanks a lot for your feedback, you’re right, “finishing” a game is currently a TODO. I plan to provide some statistics, maybe highscores.. sort of these things. I’m going to do more active development at the end of summer, university keeps be busy currently ;)

  22. well… if you want people to test it …

    there is this apple dashboard applet that seems to be somewhat working with plasma engines

    http://lesiteajulien.free.fr/

  23. Are you still working on this project? KDE, and Linux need a good go client that is not written in Java.

  24. Sure, but to be honest, I’ve been busy with university stuff lately and my GSoC projects has it’s share too :-) Anyway, I plan to fix the some more issues soon. After that I plan to have an initial release, seems to be realistic still this year…

Leave a Reply